Carmel Hassan Tecnología, Diseño y Sociedad
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[book] “The Mobile Frontier”

I’ve recently finished the Rachel Hinman’s book “The Mobile Frontier”, which I was willing to read since the last UIE virtual seminar I watched. As expected, it has been a great reading and a better inspiration. The book covers pretty much of the aspects of creating new user experiences by designing for mobile devices. It sets some basic concepts for beginners as well as stretches the boundaries...

[Book] Communicating the User Experience

If I think I’m good at something in this field is communicating the UX. Whilst I admit I’m terrible creating icons, creating visual metaphors or talking with customers, I really think that as part of my leading role I got to become a good “UX messenger”. I borrowed this book looking for a complete guide of document support and this is what I found. Contents The books is...

[Book] Buyology:Truth and Lies About Why We Buy

[Book] Buyology:Truth and Lies About Why We Buy

Tomorrow taxes will increase, don’t lose your head today

Carmel Hassan MonteroI’m UX/Product Designer at Ebury. I have a caotic side project called Cinefilica and founded the most interesting tech community in Málaga Yes We Tech.

[Book] User Experience Management – Skills for leading effective UX Teams

[Book] User Experience Management – Skills for leading effective UX Teams Good reference book for checking from time to time as a guide for the most common management activities.  I want to remark the consideration about the difference between Leadership and Management that is described in different chapters. The attributes for leadership are expressed as follows: Leadership Leaders infect...

Do you have a project? Wishes > Tasks > Projects

Puesto que el ser humano – a pesar de sus miserias – tiene una esencial vocación de grandeza, conviene que nos dirijamos a esa grandeza para luchar con nuestras miserias. Since the human being – regardless of their misery – is an essential vocation of greatness, it is appropriate that we turn to that greatness to fight with our miseries. J. A. Marina “Los secretos de la...

[Book] Mobile First

Brief, direct and simple. The idea: address your business strategy thinking first in your mobile experience. Why? to force simplicity, to reduce complexity, to get our users focus on content, to understand your product as pills of functionality handable by any user. Which user? that one who is in “one eyeball and one thumb” mode. Appealing, isn’t it? Well, it is challenging. A...

[Book] Sketching User Experiences

This is a book about process and design. Divided into two parts, Bill Buxton engage you (designers, product managers, business executives, etc.) in a analysis about methods, processes and business careers from a historical point of view. It brings other fields of the industry into the emerging User Experience with Sketching as the starting point of new ideas and as a way to lead the new product...

Should the Software Industry learn from other fields?

I’ll share with you an interesting reflection found in the book “Prototyping” by Todd Zaki Warfel regarding why we don’t expect prototyping as stage in the process in software development, regardeless the myth of the “return of investment”: I think the first reason is that in software development, the emphasis is often placed on the development process and not the design process. The industry...

HTML5 & CSS3 for designers

“Start now”, with this statement Dan Cederholm, the author of “CSS3 for Web Desginers” book, encourages us to work with the evolution of web markup style. And his not alone, with the same spirit, Jeremy Keith show us the history and the ‘whys’ of the new version of HTML. But, is it now the right time? Even if we don’t believe in the consensus, and the first standard recommendation is planned to...

Personas’ Remote Research

To build a persona can be tricky; you can just look how actors need months to put in the shoes of a their new characters. In UI design, personas’ creation is part of the analysis stage: they will be used to define requirements, to prepare user tests, to support decisions and to establish a meeting points between designers, developers, and stakeholders. What is a persona? Personas are fictitious...

Carmel Hassan Tecnología, Diseño y Sociedad

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