Carmel Hassan Montero

Lead Interaction & Product Designer working at the intersection of technology, human behavior and design to create ethical products that are both technically feasible and genuinely valuable.

After finishing my Computer Engineering degree, I spent my early career as a web developer. Working alongside designers taught me to care about the why behind every decision — and led me naturally into UX design.

Most designers come from visual design. I came from engineering. That changes how I think about problems — I design solutions that developers can build, organizations can scale, and users actually want.

Carmel Hassan Montero

Approach

I don't believe there's one right way to design. After 18 years, I've learned that good design comes from principles and from constantly questioning the why behind every decision — not from following prescribed steps.

Some designers need to sketch before talking to users. Others need conversations before opening any design tool. Both can arrive at good solutions. What matters is understanding what users truly need and expect, collaborating with empathy, and being willing to change your mind when you learn something new.

I've watched too many teams get stuck following "the process" while the actual problem sits unsolved in front of them. Process isn't the enemy — rigidity is. The most useful process is one flexible enough to bend around the problem: a set of principles that keep you moving forward, not a sequence of steps marching you from A to B."


Experience


Work

I build products for people doing complicated work.

Most of my career has been in B2B—finance teams making international payments, healthcare professionals managing patient data, developers troubleshooting distributed systems. These aren't casual users. They're experts under pressure, often dealing with high stakes. A confused interface doesn't just annoy them—it costs time, money, sometimes more.

I'm drawn to the messy problems. Multi-currency workflows where one mistake means someone doesn't get paid. Clinical interfaces where confusion could affect patient care. Observability tools where developers need answers in seconds during a production incident.

These problems don't have obvious solutions. That's what makes them interesting.

📓 New Relic Notebooks
Observability · Incident investigation · B2B · 2024–Present
🤖 Fonos TTS Editor
AI-generated voice · 0-to-1 product · Startup · 2022–2024
✉️ Skate: Team Chat for Gmail
Email collaboration · Chrome extension · 5-person team · 2021–2022
🌐 Ebury Online Platform
International payments · Fintech · Design team of 5 · 2017–2021
📊 Valo: Real-time Analytics
Data visualization · Direct manipulation · High-stakes ops · 2015–2017
🏥 Healthcare Systems Design
Clinical software · Design system · Team of 10 · 2009–2015

Designs are one of my communication tools — not the deliverable. If you want to see how my work looks, let's have a call. Or let Mommy Pig make the case:


Community

In 2015, I was working at a startup. Same patterns I'd seen at other companies: dismissive comments, exclusionary behavior, jokes that weren't really jokes. I was tired of wondering if it was just me.

So I tweeted. "Does anyone else feel this way?"

Turns out, a lot of people did. We met in Málaga that July. It was supposed to be one meeting. It became a community. Then an NGO.

Yes We Tech is now 1,500+ members. We organize conferences, provide grants and mentorship, advocate for inclusive education, and create spaces where women in tech don't have to pretend everything is fine. In 2022, we co-organized WeyWeyWeb, an international UI conference in Málaga with 60% women and non-binary speakers and 500+ attendees.

I also teach—at Lemoncode since 2015, and through enlainterfaz.com. I've published 75+ articles on design, technology, and making tech more inclusive. I speak at conferences. I share what I learn because that's how we all get better.

WeyWeyWeb

Wey Wey Web

WeyWeyWeb is a community and conference focused on web development and design. I've participated as a content curator, MC and speaker, sharing insights on interaction design and multimodal interfaces.

The community brings together professionals passionate about creating better web experiences and pushing the boundaries of what's possible on the web platform.

Yes We Tech

Yes We Tech

Yes We Tech is an NGO dedicated to promoting diversity and inclusion in technology. I co-founded the community in 2015, since then I'm involved in mentoring and supporting underrepresented groups entering the tech industry.

Through workshops, talks, and mentorship, we work to create a more inclusive tech ecosystem where everyone has the opportunity to thrive.

en.la.interfaz

en.la.interfaz

en.la.interfaz is a Spanish-language knowledge centre about design, technology, and the intersection between humans and digital interfaces.

I contribute by discussing design principles, sharing case resources, and exploring how we can create more thoughtful and effective digital products for Spanish-speaking audiences.


Toolkit

Figma Figma
Sketch Sketch
Claude Claude
Gemini Gemini
HTML5 HTML5
CSS3 CSS3
JavaScript JavaScript
Vue Vue
Git Git
Slack Slack
Jira Jira

Contact

I'm interested in Lead/Principal Designer opportunities where I can shape product strategy, build design teams, and tackle complex problems.

I work best when:

I'm probably not the right fit if you primarily need:

Contact Me

Last update: January, 2026